![]() I don't think it really has the legs to stand on its own and the added length just invited scrutiny it can't withstand. I think maybe I would have enjoyed this more if it had remained a 10-15 hour expansion to ATOM, rather than being fleshed out with a bunch of unnecessary padding into a full game. A few nice bits of writing and mystery - something the team does very well - but overall not something I really even wanted to finish once I got rolling. Getting to the upper area finally was especially shocking - seriously? It's one room, two buildings? The random encounters were tedious and interchangeable. ![]() In the process, you happen to learn that the cultists were trying to prevent an asteroid from hitting the planet and eradicating the human civilization for good. Zero improvements to ATOM's already rather boring combat, starting with an endgame character (even if you roll a new one from level 15 instead of importing) takes away the only sort of interesting challenge of the first game, confining everything to one city was a huge blow to the creativity and personality of the setting, especially since the city wasn't especially large or developed in an urban sense compared to what was already present in ATOM. Trudograd’s story takes place two years after the grand finale of ATOM RPG where you defeat a mushroom cult that wants to take communism to a brand-new hive mind level.
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